[quote]Orb mods are highly unnecessary and will hurt the game more than help it.[/quote]
Indeed. To me it feels like all this change will do, is:
* Allow players to use catalyst-missing exotics for orbs generation (+)
* Restrict players in their builds more (-)
* Make the main reason for masterworking weapons just * poof * gone. (-)
* Make most masterworked weapons in your vaults obsolete in case masterwork (-)
* Disable orb generation from guns in pvp, depending on how the mods work, making supers even less often full than now and also reducing uptime/activity of builds in pvp (-)
If Bungie wants to stick with that change, make masterworking stats more impactful. By that I mean increasing the 10 bonus stat points to 20 for example.
Then I could perfectly live with that change.
Edit: So, I re-read the part of the TWAB again. There is nothing mentioned of "energy costs" for said mods. It could also be they make then have just 0 energy consumption. We do not know yet.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.