Masterwork Orbs was always a bad idea and now its spoiled players.
The Masterwork concept should have never been introduced and we should have been crafting our own rolls long ago.
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Edited by Lord Kielron: 1/14/2022 9:26:27 AMLet’s be real though, had orbs and cool downs worked like D1, we really wouldn’t be having this conversation, or their sheer need for them to keep f’ing with everything, which is the crux of the problem. They don’t even have a uniform way of doing anything. They keep claiming the MMO card, but this change and the previous ability change goes opposite of what they claim D2 is. Let’s be real here, they still don’t know.
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Thank you. The issue stems from the origi-blam!- scheme of basing D2 around a PvP balance which is what we got when D2 released. Now they've been playing catch up and putting band aids on the issue while they develop what feels like sporadic overhauls after spoiling players with band aids. Masterworking was simply a band aid that should have never existed and the D1 skill system will always be superior. I suppose that's what they're trying to recapture with Stasis and the Void rework. We'll see.
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Wow, how insightfully naive and stupid. Remember, destiny always has a content problem? They had to entice us to play some way... Masterwork-ing everything under the sun did it's job- bought Bungie time and cost them nothing. Orbs have been nerf'd into the ground as is so now they'll impact the mid system to persuade us not to use them. Bungie has zero respect for their player base. Zero!
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[quote]Wow, how insightfully naive and stupid. Remember, destiny always has a content problem? They had to entice us to play some way... Masterwork-ing everything under the sun did it's job- bought Bungie time and cost them nothing.[/quote] Content problem? That's a you problem. I play what I like and then I hop back to my other games.
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STFU Luke.
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I'm not his biggest fan, but this man really do be living in your all's head rent free. He's not the bogeyman.
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It was a joke, calm down.