These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods.
It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs.
Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…
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Edited by 123TheCloop: 1/14/2022 2:58:10 AMHow did no one not see this coming..... I mean we literally got Dungeon armour that gives us "5 slots" I knew something was gunna happen with mods when they dropped this armour with 5 slots. yes it only applies to artefact mods but with crafting who knows what they have planned. still a -blam!- move, dumb, adds restrictions that aint needed and basically makes masterworking weapons worthless. glad I cleared my vault of most of my masterworked weapons. Also this idea sounds like a lazy -blam!- cop out for not adding catalysts for existing exotics that yet dont have any, so instead "here you can make orbs now" oh but you need to use a mod slot while we are probs gunna offer you armour with 5 slots in WQ 100% calling this now.