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Destiny 2

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1/13/2022 6:13:07 PM
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Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

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  • Edited by T_rar: 1/13/2022 9:09:52 PM
    I get where their head is at but yeah we already have very hard decisions to make build crafting in a very congested mod system. Making orb generation a mod is going to mean a lot less orbs floating around. Another poster suggested it should have been on the ghost, which would have made way more sense. Edit: another issue I have with the change is, why masterwork guns now? The stat bump is almost insignificant, everyone did it for the orbs. They need to make up for what was lost on masterworked weapons.

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