Only way I can see it working is adding a slot in MW armor with no cost (like individual weapons now)
There’s way too much that is helmet dependent as it is.
It only makes sense since the inception of transmog and the upcoming ability to change affinities to reduce vault bloat. They can’t keep increasing armor stats and transmog exists to motivate new armor acquisition.
They just changed mod cost as it is. There is another slot on “adept” armor but no power increase to accommodate. Now they want to add another? It’s not like it’s going to be a “meaningful choice”. They’ve tuned abilities generation and mods to MW orbs as an absolute requirement.
If anything, a reg mod makes it a major nerf. I dunno bout all this
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.