These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods.
It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs.
Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…
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FACTS!!! There is no room for more mods on our armor. Heavy is 3, energy weapon is 2 , stat is 3-5 depending on what stat , then you have well, warmind, charged w light for a build ….this is an rpg, you said right. We want to form a build for our guardians…. Now u want us to to pay more energy cost into what most have dumped 10s of thousands of upgrade mat’s into already. YOU HAVE TO UP THE MAX ENERGY per piece of gear. … I think 12 total would be the bare minimum and acceptable. More would of course be better. But not trying to push it , we could make something work w 12. Please consider. BUMP ALL POSTS ABOUT MASTERWORKS and ENERGY COST ON ARMOR