These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods.
It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs.
Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…
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[quote]1 step forward and 2 steps back[/quote] That was exactly my thoughts. They fixed an issue for a small handful of exotic weapons by creating a problem for all legendary weapons. I don't think it will make a massive difference in most gameplay but it is really unnecessary. The artifact change is good, and the armor affinity change is great, EXCEPT for one major flaw: We just got to the point where making armor sets has been easier than ever given how you can automatically swap gear using DIM. The problem with this change is that if let's say you have a piece of gear used in 2 different sets with 2 different affinities, DIM will not automatically change the affinity because it costs materials, this makes it incredibly non-user friendly. I'd like to see them address this prior to Witch Queen.