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1/5/2022 9:30:39 PM
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All Pulses and most Autos highly underperform in endgame content

Straight to the point: Autos need more damage to everything in pve. Smgs are far superior in every aspect especially considering their dominance on mnk at range and their overall damage. 600 autos are ok I guess but could be better imo, the rest are not worth using over a hc, smg or scout. All pulse rifles just do far less than scouts and hand cannons who are their competitors at similar ranges. The damage to anything in endgame is laughable. All archetypes need to be buffed considering I don’t think they’ve had help in a LONG time. Specific exotics: Outbreak: rapid hit replacing outlaw will very much help the weapon especially in the area where right now it REQUIRES multiple people to use it for any viability. A bump in damage to rank and file ads would assist too. Graviton lance: nobody has ever used this in endgame. It needs a damage bump and potential catalyst addition since it’s current catalyst is outdated and doesn’t help it in pve. Vigilance wing: it’s a pvp pulse I guess but it’s catalyst will become outdated by witch queen. Some pve perk on its catalyst would be great imo. Cerberus: just an idea but it’s base fire could be anti barrier and it’s alt fire could be unstoppable. This will definitely skyrocket it’s usage and viability in pve endgame. Sweet business: it’s catalyst is outdated, it needs a rework. I definitely feel like killing tally on this weapon could VASTLY improve its pve viability. Hard light: shield disorient or anti barrier could do this weapon nicely. Any other exotic buffs, just mention in the comments. But if you didn’t see the trend, I think all exotic primaries should have some form of champion mod intrinsic to the gun.

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  • I was just thinking; SMGs are meant for reletively close range combat. Autos are meant to hit at farther ranges. Solution: give autos negative falloff (like cerberus) in PVE. If I think of anything for pulses, I'll make an edit here.

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