like hunter tether, one shot of tether but it launches multiple anchors.
similarly the supers should have an alternate activation method:
1. free roam/multiple tap: tap super button to activate. supers that move like striker, tether or stormtrance etc.
2. single use supers/single tap: hold super button to activate. like ward of dawn, chaos reach, thundercrash or spectral blades.
With this activation method stasis supers could also get a freeroam (hunter) and instant use (titan, warlock) supers. dunno like titan slams the ground and in a 30 meter radius crystals spawn that freeze then explode later with increased damage.
also merging different trees is useful and adding ranged melees does make them safer.
like titan void subclass, all shields can be replaced with banner shield (wide one) since it's better, hold button for ward of dawn and you don't even need to change then subclass.
ranged melee for sunbreaker could look like this for solar 3.0:
you can choose between shoulder charge, or throwable hammer, 1 fragment could decide if you apply
melting point (debuff) on mini hammer or you proc sunspot (healing) on kill(could work grenades too)
the bottom tree sunspot melee just be removed from game, etc.
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I was speculating about this myself, and I think it is by far the best course of action, though I think they’ll probably just make them selectable supers. That means the possibilities of new supers coming into the game! I looove the ice of merging supers though. Like Imagine what fiery hell a mix of top and bottom tree Nova Bomb comes from, but I’d pray they remove the slowva portion because I’m sick of a wayward thrall sucking my suoer away from packs and bosses lmaoo. I wonder what it would even look like! Did you notice in the Witch Queen trailer that the warlock throws the new void melee, but then uses Chaos Reach? Tells me they ain’t done working on the new nova, and I’m praying for something grand!
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Bungie has not detailed the full list of changes coming with the Light 3.0 subclass reworks starting in Season 16.