You could literally ask any player who's spent at least some time playing crucible and there's a 97% chance they're gonna tell you Convergence sucks.
Three chokepoints on each side of a symmetrical map that lead up to the middle section (zone b): As the attacking team, i.e. the team that is not in control of middle, there is no point in pushing outside since you're putting yourself at a disadvantage on the lowground.
Middle chokepoint is super tight and can be watched and spammed at by the defending team from four different angles, and it doesn't provide any proper cover for the attackers. Pushing inside is probably your best option, however being behind waterfall also puts you at a disatvantage because of bungie's terrible lighting settings. In addition, defenders can use the highground to their advantage.
For the defending team it's incredibly easy to tell where you're coming from because the positioning of the two relevant chokepoints makes it easy to spot your exact position on radar.
Concerning Control: Why A and C being so far apart is a bad thing I probably don't need to explain to anyone who's ever played control before. B is also in a terrible place for 6v6 since it's completely exposed from all angles.
Concerning spawns in 6v6: I've lost count of how many times I spawned in A spawn when all other five of my mates were spawning in C spawn. Cue enemies spawning behind me again, enemies that spawned before me are in front of me. I give you three tries to guess whether I get sandwiched or not, but the first two tries don't count.
Please delete it. There's no point in keeping a map with map geometry this bad.
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In d1 where this map came from abit like distant shore which was shores of time in d1 had different layouts the same with annomoly and caldroun they were bigger and slightly different on spawn points n areas so I agree there now bad