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12/25/2021 8:48:18 PM
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Peregrine Greaves Have (Almost) No Effect in Crucible

It appears Peregrine Greaves is suffering from an inability to activate in crucible. I did some testing with a friend in a private match after noticing that my shoulder charges weren't actually doing more damage during a control game using the Greaves. (Yes, they were airborne). For whatever reason they just seem to decide not to activate the vast majority of the time. Ground based and aerial charges do identical damage even with Greaves equipped. The only time the charge managed to work as a one hit kill was when my OPPONENT was airborne, and even then it wasn't guaranteed. Majority of my testing was done using the solar subclass, but I've seen reports of void suffering the same issue. We tested and pretty much ruled out the cause being sprint time before activation, distance to target, and resilience levels. Whether activated immediately or up to a lengthy 15 seconds of sprinting before using the melee, it made no difference in damage. Charging someone from the full range of the ability all the way down to hugging range also had no effect on the damage. Any guardian of resilience 3 or higher would generally survive the charge (burning damage killed 3 and 4 resilience folks... sometimes.) Again, the only time we got it to work was when both he and I were airborne at the time of melee contact. We theorize the game may be registering meleeing such a small opponent (as compared to a minotaur or something in pve) as us making contact with the ground before the melee connects, negating Peregrine's damage boost. If anyone has further information on the issue or knows a workaround I'd love to know!

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