They definitely need to consider reverting the changes, playerbase engagement has been plummeting,
I think people are VERY quick to forget how close D2 year one came close to killing the franchise, and it seems almost every crucible match now is back to that, with matches that take way too long and people far too content to hold back and teamshot.
Destiny’s gunplay feels great, but with nothing to distinguish itself, players will just look for more interesting competitors.
High ability usage might have been grating for some, but it gave the game an identity nothing else had, and sometimes there’s nothing wrong with just dumb fun, not every game has to be balanced and hyper competitive to be appealing, just look at timesplitters, Titanfall 2, Goldeneye, excetra.
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Year 1 D2 had more problems than just abilities being slow. - Double Primaries was one issue and the game had to be designed that in mind - Exotics felt very underwhelming as well except for Warcliff and Whisper(at release) - Core playlist had no reason to be played besides token farming(this just now got fixed) - Legendary Weapons had Static rolls and had nothing to really chase. - Due to the previous point, there was basically no endgame. While D1 didn't have that much etheir, random rolls kept you playing at least. Once you got everything you were done. D2 launched with no depth at all. They took what they had in D1 (barely any) and ripped it out. The changes they did make has slowed the game down but now rewards you for engagement. These changes were also made in mind with the 3.0 versions of the Light Subclasses coming next year.