Patrols are stupid right now, yes their objectives are easy, but who's gonna do alot of killing for 2 mats and 400 glimmer? No one. Patrols should be revamped to give more loot. 6 destination materials and 1000 glimmer minimum, and a decent chance to drop a legendary item from loot pool or a rare chance of dropping a Prime Engram.
You know those patrols where you hunt down specific enemies? Like "Scavenger Beast" in Trostland? Those patrols should be made harder, and loot should increase for those too. The loot should atleast give 8 destination materials, 2 000 glimmer. Like in Europa, there should also be heroic versions of assassination patrols which replace the enemy you need to assassinate with an ultra which gives 3000 glimmer and 10 destination materials, and 1 legendary.
Better loot than what we have right now.
Patrols are useless.
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The best that they could do is to limit world drops to the planet/destination you're patrolling. You in EDZ patrolling? drops EDZ rewards, likewise for every destination. The whole gamut of items we have in game being in one big loot pool is the dumbest way of dropping loot of any I've seen, it makes it too hard to naturally get predictable drops that are targetable and usable in buildcrafting situations. Fixing this should be the biggest QoL improvement for those who are detail oriented. Once a system that manages to do this is in place, all future targeted gear farming would be improved greatly. The main issue I would see is when you try to apply it to weapons that have multiple sources, but even that would probably be easy enough to overcome rfom a programming perspective.