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Destiny 2

Discuss all things Destiny 2.
Edited by Meaga: 11/17/2021 12:44:43 PM
2

The trials solution for everyone to be happy (somewhat)

So, I’m not one of the higher end players who just wants to pub stomp bad players.I NEVER 6 stack control for a reason, it’s super boring and farming thrall is probably harder. What I do get though is pretty annoyed that I get the same loot for playing top 500 players that .5s get by beating other negatives. It just feels unfair to me, even though I get why people want to play closer players in skill. Despite me believing that people should want to improve and work to beat better players and my disagreement with the mentality that a lot of casual players have towards PvP, I have an idea that could work for everyone. I think that trials should have some sort of ranking system that resets seasonally. People of the same rank would match each-other. You can rise and fall in ranking, and you would be capped at a certain point so good players aren’t punished by the ranked because they win a lot, this would just separate people out a bit. The higher you rank is, the more trials loot you’d get. This could be in the form of more drills for bounties, or maybe an EXP multiplier for saint-14 to end up getting double the engrams or something. This would make it fair and rewarding for the high rank players since they would have tougher games than lower skilled players. The lower ranks could have the current trials loot drop rates, I just don’t think it’s fair to have to play top tier players and receive the same rewards as jimmyjoe65 going flawless against a 0.5. This would make both sides happy, the casuals who aren’t too interested in improving can actually get a win to two, and the higher skill players would be rewarded for their harder games. This would also curb the resetting a little (which isn’t a HUGE issue right now since it’s not as common as it’s made out to be but anyways), the higher loot drop rate would give good players a reason to play better people. [spoiler]Additionally about ranking, this could function similarly to the glory system, and then the glory system could be worked into actually competitive ranking similar to games like CSGO and OW.[/spoiler] Another cool thing to do could be to add in ornaments for high skill players on top of this. Maybe for each 10 flawlesses you get something, or you get a cool ornament set at 100, 150, 250 flawlesses ect.

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  • Top 1% player here. Problem one: I can no longer play with friends. This is the same issue I had with flawless pool and the win based mm (less so with flawless pool). I can’t go on lfg, find some random eight year old who has never been flawless, and help them to that goal. Problem two: Loot is old and stale. I could care less about loot. I want flashy stuff, ornaments. Exclusive emblems. Rare items nobody else can get, because adept weapons are pretty much free now. Give me ornaments for the adept weapons/armor in the flawless pool or higher ranking systems, and I’ll gladly hop in there and get that stuff. But again, for someone who already has every piece of trials loot they can have, I don’t need to play trials for anything but fun and helping other people. This is why flawless pool(and ranked systems in general) is a bad system. I don’t need to go flawless. Why would I? I gain literally nothing from it except a number on an emblem going up. I’d rather do carries and get that number up instead. It’s sad that the biggest reason for me to play is elo on a third party website. I literally don’t care when I win or lose anymore. Just my take. People have differing opinions, don’t beat me up over it.

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