Long hut thoughtful thread of trials Suggestion for future developments
From what I can understand trials has the following objectives combined at the moment ( PvP endgame , adept loot source , fun experience with friends , endgame cosmetics , repetitive weekend activity)
With the current layout of trials these objectives clash quite frequently for example
- PvP endgame activity will require 0.1% vs 0.1% players which although fun to watch is extremely sweaty and on top of that going flawless with this MM criteria will be near impossible and the rewards do not equate to the effort put in for either teams. This clashes with the fun experience with friends as games will always be sweaty and win streaks will be mostly unobtainable. (This clash will cause a decrease in player base).
- Repetitive weekend activity requires an incentive to attract players every weekend for more than 8 weeks with only 5 weeks of unique Adept rewards , along the line the lack of incentive for regular players and for casual players will reduce as the adept incentive reduces week on week. For casual players the prospect of going to the lighthouse losses meaning after being steam rolled enough times , and for regulars playing in a smaller pool against more competitive matches reduces the incentive of going for -blam!- God roll of you already have a 3/5.
Etc
My thoughts on the Flawless objective:
Going 7-0 is an amazing feat but you need to consider the flip side , for every flawless team of 3 , 21 other players had to restart the objective that means +/- 12,5% is the base level success rate. In my opinion this is why we always since the beginning of trial experience a decrease in population from week to week.
If everyone is forced to go flawless then the satisfaction rate will remain the same no matter what the match making rules are , yes even of it goes back to Week 1.
My suggestion:
The main objective of Trials is to go to the lighthouse.
Flawless should be the most efficient and most rewarding way of obtaining that passage but it should not be the only way. The rewards should also scale up depending on the opponent's faced if the majority of matches were 5-4 5-3 an additional adept reward should be given. Past wins must reward adept rewards. Armour glows should remain exclusive for flawless passages.
More forgiving passages might be as follows:
- Passage of endurance:
Win X matches , every loss decrease the chance of adept rewards (1-2% decrease in probability)
- Passage of the Wolf:
Play X matches solo , winning matches increase probability of adept rewards
- Passage of the Nine:
Win X matches using the exotic weapon Xûr is currently selling using the exotic armour that Xûr is currently selling will increase the rate of wins gained.
- Passage of the Shepard (Requires X flawless passage this week to purchase):
Carrying a player on a flawless passage(for the first time this week) will provide every fireteam member with an additional adept reward , if you carry 2 people then you obtain more rewards.
Passage of harvesting:
Playing X matches , rewards masterwork materials (eg legendary shards , enhancement cores , glimmer but big big chunks) win streaks will increase the probability of adept rewards.
The mixed objectives will encourage more diversity and variety in the playlist , going flawless will still be extremely Desirable and respect your time and skill but having more possible paths to the lighthouse but not all as rewarding will increase the incentive to play and it will also respect the time and effort of lower skill players. The overall enjoyment might also increase as more people will end the weekend wanting more wanting to improve. Solos , casuals , lower skill , sweats , sherpas , god tier players, farmers will all have different objectives and less clashing will occur => higher satisfaction rate.
On the point of having 5 adept weapons:
This was acceptable when trials was free to play but now we need to pay to gain access , I don't think asking for more weapons is to big of an ask.
A substitute might be to add curated rolls of PvP exclusive or Gambit exclusive weapons with big perk pools maybe the last two perks can be fixed and then we can farm the rest out over the weekend.
With these clashing objective the MM rules can be relaxed quite a bit.
I feel like this addresses most of the objectives of trials
Any feedback and interaction would be appreciated, I don't have a lot of experience in trials but I want the mode to increase in popularity as it is a core feature of the best game ever.
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