Hello Everyone! This is just a suggestion post as to what I believe would be a good way to balance glacial wall grenades in PVP since they are a hot topic currently.
Feel Free to put your own suggestions below!
I believe that a good way to balance the glacial wall grenades in PVP would be to change them so they work like Titans Incendiary grenades, Make Glacial Wall Grenades have a delay on triggering!
With this delay, it would open up counter play opportunities, one of the reasons why Glacial grenades are so strong is they have no counter play other than not being close enough to be grenaded, and why panic shatterdiving is so common. The Glacial grenades are instant and will almost always lead to a kill, the only other grenade in the game with the same kill potential is Tripmine which requires much more skill to use correctly to get a kill.
The delay in spawning the crystals would lead to more tactical thinking on how to use the grenade, and also at the same time limit the panic use factor of it, while still maintaining the raw power it currently possesses.
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I honestly would be down for them to not be capable of freezing, as that isn’t there intention (crystal shatter damage is) and the bonus damage you get from the target being frozen on top of the crystals is quite a lot. At base (no fragment) a set of crystals would deal 275, but an additional 250 (shatterdive) or 240+ (cryoclasm/ ticks more than once if they survive the first) when shattering a frozen target. I’d also be down for a reduction in the efficacy of fissures and shards Fissures could work like roaring flames (kills amp stasis damage) and shards could just have a lesser benefit.