I've used shatterdive in the past and it makes me feel like I'm not even improving as a player if all I need to do is jump into the air and slam down on the ground in close proximity of an enemy to defeat them in the crucible. Since then, I don't use the aspect at all... it's not balanced at all if there's literally no cooldown on it.
For those who want it explaining in a simpler light: Shatterdive is as balanced as Telesto is good at staying out of trouble.
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Unfortunately, it’s impossible to nerf effectively. It’s hard to think of a way to nerf it without destroying glacier nade, still making it really good or making it totally useless. Nerfing glacier grenade or aspects in general would be a bad call as it would be a nerf to all 3 classes effectively and nobody wants that. Going the route of increasing its cooldown, either tying it to the melee ability or just outright increasing the cool down, wouldn’t decrease it’s effectiveness. While it would make it harder to spam, you’re still getting one-shot in your super. I think a more creative approach should be taken. Shatterdive: you can only shatter dive after being in the air for more than 1.75 seconds. This would make insta smashes much less annoying and easier to dodge. People who are actually skilled with shatter dive can time the smash after already throwing the grenade. Anybody who complains about this is just too slow. And that’s it. I agree that it should be expected when dealing with a stasis hunter but the ability is too oppressive. The ability should award skill instead of being a panic smash. Honestly, the ability is more powerful than the super.