I've used shatterdive in the past and it makes me feel like I'm not even improving as a player if all I need to do is jump into the air and slam down on the ground in close proximity of an enemy to defeat them in the crucible. Since then, I don't use the aspect at all... it's not balanced at all if there's literally no cooldown on it.
For those who want it explaining in a simpler light: Shatterdive is as balanced as Telesto is good at staying out of trouble.
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No, it doesn't. It's not shatterdive that's the issue, it's glacier nade. They need to add a delay for the nade. Currently, the nade spawns instantly, that's why hunters can throw the nade and shatterdive at the same time. If the nade had a delay to it spawning, like lightening nades, that would help nerf that combo and give players a better chance against it. Also, hunters need to take damage for shatterdiving opponent's nades.