If the title of the text isn't clear enough, it is very much because of the over-reliance of Intellect and Recovery (Mobility and Discipline to a certain degree) in PVP.
[b]Strength:[/b] The stat responsible for powered melee charge time.
Does it do anything else besides that? How about letting it scale the damage of the uncharged melee? Maybe one-hit potential at 100?
[b]Resilience:[/b] The stat responsible for the Titan Barricade charge time and damage reduction when breaking out of Stasis.
Recently made more relevant in PVE by Ward of Dawn and Well of Radiance survival now being dependent on it. Why not tie it to reducing flinch from incoming damage while also reducing damage? Maybe unfazed at 100?
The other stats are (in my opinion) already being the focal points of many PVP-builds and PVP-focused grinding. How about showing a little love to the others?
Please feel free to give your 2 cents in the comments
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That OHK melee would be kind of game breaking, especially on a Hunter since they can get the charge back by dodging close to an enemy, even if it didn’t work through walls like does now.