I think it’s important to be clear & concise on what works best for Trials in Destiny 2, & what hasn’t. Here’s my Final verdict:
:: [u][b]Matchmaking[/b][/u] ::
I think splitting the player base is fine. There are some adjustments I’d make, in order to alleviate some of the pressure points high skilled, & low skilled players have. 1st, remove the account wide flawless feature, & make it strictly character based. In addition; allow players to reset their card at any point, to lower themselves on the skill Totem, after going flawless. This would serve as a means to remove themselves from the more competitive scene, & back into the standard level matchmaking, if they see fit. However; If you’ve reached flawless before the end of the weekend (Friday/ Saturday) on any of your characters, you’ll be locked in the flawless pool, even when resetting your card.
:: [u][b]After Going Flawless 7-0[/b][/u] ::
It should go without saying that if you’re in the trials playlist; your goal should always be to go flawless. However, once you’re in the flawless matchmaking pool, every game you play (win or lose) should grant you an accumulative chance at receiving an additional adept weapon drop, from that weeks offering. Winning games would grant around a 70% drop chance, & losses 20%. The more games you win, the more likely your odds are at receiving an adept weapon. The more you lose, the lower your odds. Though you still have a chance to receive a drop, just as a safety feature to keep you invested.
:: [u][b]Saint-14 Bounties[/b][/u] ::
Open the lighthouse to flawless players as a new social hub, for the whole weekend. Give saint-14 a new set of flawless pinnacle bounties, that award the following for completions, Only In The Flawless Matchmaking Pool;
[i]Bounties To Collect & Complete[/i]
• Additional adept weapon mod
• Trials shaders (which include trials of the nine)
• Trials Weapon ornaments (legendaries & exotics)
• Trials Emotes
• Trials Sparrows
• Trials Ship
• Trials Ghosts
• Trials Transmat effects
• Trials Emblems
[u][b]These bounties[/b][/u]:
• Do Not Expire
• Are Not Repeatable
• Grant XP++
• No RNG (each bounty shows the reward attached to it, as guaranteed.)
These bounties would encourage the usage of different weapons for that week, in the flawless matchmaking pool only. Some would also include performing a certain number of actions with your fireteam, or winning a certain number of matches for that day. These bounties cannot be completed in the non-flawless matchmaking lobbies.
And that concludes my take.
-
I disagree with character based flawless. This move would pretty much destroy the reason of having 2 match making pools and once again kill off the trials game mode in the end. If they made it so after flawless and wins after that has a chance to drop the adept for a flawless passage. The higher amount of wins of the flawless passage the higher chance at the adept reward. Something like 1 win post flawless has a 10% and it goes up by 10% every subsequent win to a total of 70%. You can add all the cosmetic rewards as well. That way the non flawless playlist still has upgrade materials and normal weapons and people at a high skill level can just switch characters whenever they want and stomp the non flawless playlist. Ps: I ran a flawed passage Saturday evening and all day Sunday and decided to go flawless in the last hour of the session. I could have gone flawless a lot sooner if I wanted but there is still a lack of incentive.