I think it’s important to be clear & concise on what works best for Trials in Destiny 2, & what hasn’t. Here’s my Final verdict:
:: [u][b]Matchmaking[/b][/u] ::
I think splitting the player base is fine. There are some adjustments I’d make, in order to alleviate some of the pressure points high skilled, & low skilled players have. 1st, remove the account wide flawless feature, & make it strictly character based. In addition; allow players to reset their card at any point, to lower themselves on the skill Totem, after going flawless. This would serve as a means to remove themselves from the more competitive scene, & back into the standard level matchmaking, if they see fit. However; If you’ve reached flawless before the end of the weekend (Friday/ Saturday) on any of your characters, you’ll be locked in the flawless pool, even when resetting your card.
:: [u][b]After Going Flawless 7-0[/b][/u] ::
It should go without saying that if you’re in the trials playlist; your goal should always be to go flawless. However, once you’re in the flawless matchmaking pool, every game you play (win or lose) should grant you an accumulative chance at receiving an additional adept weapon drop, from that weeks offering. Winning games would grant around a 70% drop chance, & losses 20%. The more games you win, the more likely your odds are at receiving an adept weapon. The more you lose, the lower your odds. Though you still have a chance to receive a drop, just as a safety feature to keep you invested.
:: [u][b]Saint-14 Bounties[/b][/u] ::
Open the lighthouse to flawless players as a new social hub, for the whole weekend. Give saint-14 a new set of flawless pinnacle bounties, that award the following for completions, Only In The Flawless Matchmaking Pool;
[i]Bounties To Collect & Complete[/i]
• Additional adept weapon mod
• Trials shaders (which include trials of the nine)
• Trials Weapon ornaments (legendaries & exotics)
• Trials Emotes
• Trials Sparrows
• Trials Ship
• Trials Ghosts
• Trials Transmat effects
• Trials Emblems
[u][b]These bounties[/b][/u]:
• Do Not Expire
• Are Not Repeatable
• Grant XP++
• No RNG (each bounty shows the reward attached to it, as guaranteed.)
These bounties would encourage the usage of different weapons for that week, in the flawless matchmaking pool only. Some would also include performing a certain number of actions with your fireteam, or winning a certain number of matches for that day. These bounties cannot be completed in the non-flawless matchmaking lobbies.
And that concludes my take.
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Agree with everything except matchmaking. Changing the card (reset) does not changes your real skill. I mean it's not as if you will play with less skill or one hand 😂 Point is that as long as there is a fair progression and people are allowed to play in their own pool then it's fine. 1 win vs 1 win is as good as 7 win vs 7 win. Flawless v flawless is good and if you dont want to go flawless then don't win. Like you said, the goal must be to go flawless. The problem is "carry". Whether it is paid or otherwise. This should just be removed and discouraged from the game. The feeling of winning a match on your own terms is what should make you flawless. I went flawless in D1 and it was before the streamers came to the game. I even stream sniped a top streamer back in those days (the term was not invented back then). Admittedly, I was carried last week but I don't want this anymore. I paid for this game and I want to play it how its supposed to be played. If I'm not good for flawless then so be it. I don't deserve the lighthouse trip. This system of finding flaws in flawless matching (pun intended) is an effect and not the cause. A top streamer should just go flawless and sweat against the flawless tier to gain viewers and not gain viewers by resetting at 6 and "carrying" others to lighthouse via raffle or subs. This should be discouraged and honestly that will shut a lot of complaints. Finally, your identification of flawless+ victories is what I like. You want more rewards, just busy ur -blam!- for it. After all, you have already proven that u r good for flawless rewards. So more loot for you! This is also a good incentive to git gud for the rest of us. The game needs balance and be on par with other pvp games otherwise it will be a joke forever. I mean how people even talk about this game in uni or schools now. All the sweats joke that Bungie should not make this a Dad Game. Well, it is unfortunately a dad game (I am not comfortable using the mom game term sorry) and no one talks about it in younger gen like they talk about other pvp games.