The easiest way to balance this, would be to make [u]glacier grenade crystals[/u] have a brief startup animation, akin to lightening grenades, or axion bolt grenades.
You would throw the glacier grenade, Stasis mist would begin to form around a small area - until spikes shoot out, in its traditional, or enhanced form.
Giving players (who’re caught in its space) a chance to avoid the crystals, & potential shatter dive combo. This would effectively remove the ability to instant shatter dive on panic, or aggressively push an opponent with that specific ability.
Yes | No ?
Edit;
[u][b]I’m seeing some really good suggestions, such as:[/b][/u]
• Making shatterdive consume a melee charge
• Making shatterdive require a running start
• Requiring Glacier Grenades to be fully formed before shattering
All great suggestions guys. The rest of you, you probably wanna keep hitting that drawing board. I still appreciate your take(s). :-)
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The melee charge would be fair, i dislike the grenade idea though because it affects all classes and it seems like its in a good place as far as a good utility grenade. Also my idea would be make it consume the dodge charge as it is a movement focused ability this would force them to choose extending with no way out if they dont get someone cause they couldnt roll right out. Of course this would make sixth coyote more popular, but could help out.