The easiest way to balance this, would be to make [u]glacier grenade crystals[/u] have a brief startup animation, akin to lightening grenades, or axion bolt grenades.
You would throw the glacier grenade, Stasis mist would begin to form around a small area - until spikes shoot out, in its traditional, or enhanced form.
Giving players (who’re caught in its space) a chance to avoid the crystals, & potential shatter dive combo. This would effectively remove the ability to instant shatter dive on panic, or aggressively push an opponent with that specific ability.
Yes | No ?
Edit;
[u][b]I’m seeing some really good suggestions, such as:[/b][/u]
• Making shatterdive consume a melee charge
• Making shatterdive require a running start
• Requiring Glacier Grenades to be fully formed before shattering
All great suggestions guys. The rest of you, you probably wanna keep hitting that drawing board. I still appreciate your take(s). :-)
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Edited by firerwolf: 9/15/2021 6:48:56 PMAll of the ideas are awful. How is it fair to make it use a Merle charge. How is it ever fair to make an ability that doesn’t do damage cost a melee charge? Why should hunters have to use two charges for a kill? How is that more reasonable than people learn to avoid it? And the running start air thing doesn’t work currently for Titans and shouldn’t be applied to a class that shouldn’t be charging at enemies. Also you have to stop running to throw the grenade and freeze no longer works as long so it would make stasis useless for hunters.