The easiest way to balance this, would be to make [u]glacier grenade crystals[/u] have a brief startup animation, akin to lightening grenades, or axion bolt grenades.
You would throw the glacier grenade, Stasis mist would begin to form around a small area - until spikes shoot out, in its traditional, or enhanced form.
Giving players (who’re caught in its space) a chance to avoid the crystals, & potential shatter dive combo. This would effectively remove the ability to instant shatter dive on panic, or aggressively push an opponent with that specific ability.
Yes | No ?
Edit;
[u][b]I’m seeing some really good suggestions, such as:[/b][/u]
• Making shatterdive consume a melee charge
• Making shatterdive require a running start
• Requiring Glacier Grenades to be fully formed before shattering
All great suggestions guys. The rest of you, you probably wanna keep hitting that drawing board. I still appreciate your take(s). :-)
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Stasis crystals should shoot out in three stages over time and based on size and each stage of a crystal does different shatter damage. From smallest size glaciers from the entire grenade Small would do 100 Medium would do 175 Large 200 These would be general damage and would have to be adjusted appropriately along with the fragment and enhanced hunter grenades. The forming of the glaciers should also take enough time to break free and get away before it would be enough to secure a kill.