The easiest way to balance this, would be to make [u]glacier grenade crystals[/u] have a brief startup animation, akin to lightening grenades, or axion bolt grenades.
You would throw the glacier grenade, Stasis mist would begin to form around a small area - until spikes shoot out, in its traditional, or enhanced form.
Giving players (who’re caught in its space) a chance to avoid the crystals, & potential shatter dive combo. This would effectively remove the ability to instant shatter dive on panic, or aggressively push an opponent with that specific ability.
Yes | No ?
Edit;
[u][b]I’m seeing some really good suggestions, such as:[/b][/u]
• Making shatterdive consume a melee charge
• Making shatterdive require a running start
• Requiring Glacier Grenades to be fully formed before shattering
All great suggestions guys. The rest of you, you probably wanna keep hitting that drawing board. I still appreciate your take(s). :-)
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I think tying shatter dive to a hunters jump height might make more sense. The specifics I am thinking of is that the closer you are to your max jump height the more effective the shatter dive is Therefor requiring you to more or less be at the apex of your jump making you more vulnerable and more obvious that your about to dunked on by a shatter dive. Or: you need to be at least this high off the ground to activate shatter dive either one fulfills the change I am thinking of