DAILY reporting for all events is not required
an APPROVED OC SHEET is REQUIRED
SIGN UPS CAN BE DONE ON THE MOST RECENT POST OF THE #bossbattle2021 tag series.
BONUS' APPLIED BY DM.
MON_FR 10 am EST post time DAILY EVENT. daily events END at 10 pm EST
LAST FRIDAY OF EVERY MONTH MINI BOSS BATTLE
WEEKLY BATTLE POST ON FRIDAY.
1 turn per comment unless otherwise affected
COMBAT HEALING AND DEFENSE
rules for attacking are at the sole discretion of the player, but the player may only comment an attack once per turn
Assisting a player in the most recent comment of someone elses thread causes you to share the damage of the enemies next attack. you still may attack defend or heal in your own player thread.
Blocking mitigates damage for one turn by a base of 15% unless otherwise affected.
Armor provides a character chosen benefit and DM aproved rating from 1 to 100%
cloth- 1% leather 5-10% mail-improvised- 5-20% solid 25-30% magical 5-?%
blocking negates the ability to assist, heal, or attack for 1 (comment) turn.
RESTRICTIONS FOR CHARACTER CREATION: 1-9999
abilities and weapons may have a potency of up 9999 heal, hit or defense
BONUS ABILITIES: SOLE DISCRETION OF THE DM
bonus abilities will have 3 categories
SECRET- decided upon by the DM, a wildcard.
SECRET abilities are privileged, and cannot be revealed to other players. revealing a secret will cause your OC to be summarily executed/suffer painful death. SECRET ABILITIES can be either temporary or permanent.
ENVIRONMENTAL- based on the playing field during play, conditions affect performance, and will be anounced at the beginning of play for all OC's who are native, all other suffer a scaling 15% penalty penalty/bonus is shed upon leaving the environment
EXTREME- ALL PLAYERS RECEIVE ENVIRONMENT PENALTIES AT THE DISCRETION OF THE DM. Only last in specific cases
and
GIFTED- Gained through good RP, story beats, or rewarded for completion of weekly minibosses
GIFTED abilities last between 1-3 months.
RULES REGARDING MAGIC- MAGIC USERS MUST CHOOSE ONE ITEM AS A WEAPON, but then GAIN 4 SPELL SLOTS. ALL MAGIC USERS suffer an OVERHEAT on Magic when one spell is used 3+ times in a row, this means +20% Spell Damage at the cost of LIFE equal to User Vitality for 10 turns, stacking Damage for every OVERHEATED attack
CHARACTER TEMPLATE
NAME
[u]STATS Point Pool: 100[/u]
STR(ength)
AGI(lity)
ALE(rtness)
INT(elligence)
WIL(lpower)
VIT(ality)
Divide points to your preference.
[u]WEP(ons)[/u]
SLOT1
SLOT2
SLOT3
[u]ABI(lities)[/u]
SLOT1
SLOT2
[u]CLOTHING/GEAR[/u]
HEAD
HANDS/ARMS
TORSO
LEGS
FEET
[WHAT YOU FIGHT FOR]
COMPANIONS ARE AT THE GRACE OF THE DM, and must be given separate limited stats.
STR, AGI, VIT, WIL POINT POOL: 60
only one attack, 1-9999 potency
IF YOU HAVE QUESTIONS CONTACT ME
-
NAME: Araxinus STATS Point Pool: 100 STR: 25 AGI:40 ALE:10 INT:10 WIL:10 VIT:5 Divide points to your preference. WEP SLOT1: Shadow Claws: Claw rigs worn on hands made from shadow energy. Deep cuts cause CORRUPTION, dealing different DPS over time depending on depth of cut. SLOT2: Corrupted Hand Cannon: A hand cannon corrupted by Araxinus. 8 rounds. Causes low CORRUPTION. SLOT3: Machete: A 1’ 3” razor sharp machete. ABI SLOT1: Shadow Warp: Araxinus blasts into the shadow realm and uses it to reappear somewhere nearby. SLOT2: Corruptive Grab: Araxinus uses an iron grip on his opponent and uses his corruptive abilities on them, inflicting CORRUPTION/POISON on them. CLOTHING/GEAR N/A (Shadow Creature) [Araxinus fights for nothing but his own gain.] [spoiler]Are the corruption abilities allowed?[/spoiler]