Chaos reach is the direct antithesis of balanced in crucible
Played trials, got to game 6 with mercy used, lost to 3 warlocks who played passive with chao reach geomags and used 2 to 3 supers each. I have yet to understand why it’s ok to have a super that can: keep 1/4 energy after use or death in use, charge a portion for no effort with geomags and has decent DR for something that literally instant kills at range. It’s even worse considering you can play passive with 100 intellect and get chaos by round 2 just by not fighting. It needs a nerf next season otherwise trials is just a no go because it literally shouldn’t be in the game due to how broken the build is.
Note: I have thousands of hours on my warlock before some people call me out and I fully understand how genuinely overpowered it is. So I know what I’m talking about when I say it needs a nerf soon.
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