Make up their minds re: if they want us to play their events more than just a few passing incidents... they shouldn't make it so convoluted to stay in the Aerial zone. Having to go looking for the node in the tower is just a poorly thought out and flawed design for user effective interaction and convenience. It should be treated like all the other playlist type things and keep requeuing you until you choose to leave. I swear, in previous years, it was this way, so why the sudden departure from it? I just wanna mash through the troglodytes with as little extra navigation as possible. Wasted time is wasted resources!
I'm willing to bet a dime to your dollar that the reason they changed it is because some high-profile attention-getters made some (mostly valid at the time) complaints so it was changed. Regardless, it's a change with results that feel unnecessarily cumbersome, and in future iterations should be reverted IMHO.
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