Here’s an interesting way to go about fixing the hand cannon issue. Make them all 140s, but change the dynamic nature of their frames firing potential, & body damage. For example:
[b][u]Aggressive Frames:[/u][/b]
• 140 RPM | 70 Precision | 50 Body
• High zoom
• High recoil
• Higher base flinch when shoot another player
• Stronger aim assist when stationary & ADS
• Above average body shot damage.
• Poorly handles incoming flinch against closer ranged weapons.
• Inherently weak against Incoming flinch from precision frame HCs
[u][b]Adaptive Frames:[/b][/u]
• 140 RPM | 70 Precision | 47 Body
• Moderate zoom
• Manageable recoil
• Medium base flinch when shoot another player
• Increased Sprinting when equipped
• Average body shot damage.
• Poorly handles flinch against longer ranged weapons
• Inherently weak against incoming flinch from precision frame HCs
[u][b]Precision Frames:[/b][/u]
• 140 RPM | 70 Precision | 38 Body
• Low zoom
• Vertical recoil
• Lower base flinch when shoot another player
• Stronger strafe speed when ADS
• Below average body shot damage
• Poorly handles flinch against medium ranged weapons
• Inherently weak against incoming flinch from adaptive frame HCs
All of these archetypes would be able to 3 shot kill, to the head. The only difference would be the body shot damage, range, and how they preform under very specific circumstances. Would this work? Please help me craft this concept into something workable :-)
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