All Three of these items alone seem to play well tuned, for their intended design. However, I do see some strong potential for these Items to synergies with one another, much like a Sturm & Drang. So here’s my take:
[u][b]Felwinter’s Lie[/b][/u]:
[b][u]Shot Package Frame[/u][/b]:
• Aggressive frame shotgun modified to have more uniform pellet spread
• Finishers reload Felwinters Lie from your reserves
[u][b]Perks[/b][/u]:
• Fullchoke
• Accurized Rounds
• One-two Punch / Trench Barrel
• Vorpal Weapon / Auto-Loading Holster
• Range Masterwork
[i]This essentially makes Felwinters a DPS / Super Shutdown utility weapon..! It’s good for all things PvE & PvP. Now on to Felwinters Helm[/i]
[u][b]Felwinter’s Helm[/b][/u]:
• Powered melee hits Stagger & Disrupt targets
• Powered melee kills create a burst of energy that weaken nearby targets
• Finishers against more powerful foes create a Burst of energy lengthening the effects & increasing the radius of the burst
[i]This essentially makes Felwinters Helm a safer exotic to use for common play, & award players with an increased damage output if they manage to clean up a target with their melee or finisher. This would also include ranged melee attacks such as celestial fire, Penumbral blast, & ball lighting. Now on to winters Guile[/i]
[u][b]Winter’s Guile[/b][/u]:
• Eliminating Enemies with your melee attack increase melee damage
• Powered melee kills refund your melee energy
• Finishers refund a large portion of melee energy
How would something like this feel for Felwinters? And how well does it play into Felwinters helm & winters guile?
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I see anything that even slightly enhances Felwinters lie, I dislike and scream.