I have noticed an increase in the number of AFK farmers in the game, especially in Override. You have folks just standing in the spawn area or a quiet section of the map, and not contribute at all. This has occurred in two out of my last five runs of the mission this weekend.
They fire their primary weapon into empty space, reload or move side-to-side every now and then. They only become active at the end of the final boss battle, in order to collect spoils from the chests.
Surely an improved detection system could be implemented? If a player is not moving a great distance, not contributing to the kill count or not bothering to pick up/deposit motes, then they should get booted after 2-3 minutes of an idle state.
These AFK farmers are using macros and cheat suites in order to fool the system - they can just sit back and everyone else in the team does all of the hard work and heavy lifting. When you have 1-2 players doing nothing, it slows down progress and lengthens the duration of the Override activity, and it ends up becoming even more of a tedious grind.
Playlist strikes have also been affected, and this has been more of a long term problem - the farmers warp out into the middle of nowhere or kill themselves and hang around in respawn limbo. Again they magically appear when the end boss is defeated, and collect loot.
Altars of Sorrow also shares a similar issue, and it is frustrating when you lose progress due to inactive players filling up space, and not allowing genuinely active players to join in on the event.
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Interesting, from my pov, every afk person in override and strikes is a blessing. Due to the Bounty structure, which is extremely inconvenient, combined with the low enemy density, it always feels like a battle for kills, which is extremely unfun. Bungies dated bounty system which doesn't progress from everything the whole fireteam does, but only counts YOUR own kills, makes it so these activities feel like a chore even more. So you should be happy about afk's. And also, strikes and override are extremely, extremely easy and there should ultimately be a solo option because of that. So i don't really understand your concern. Afk's in pvp comp mode and gambit are a whole different story tho, those people should be detected and suspended more efficiently.