I have noticed an increase in the number of AFK farmers in the game, especially in Override. You have folks just standing in the spawn area or a quiet section of the map, and not contribute at all. This has occurred in two out of my last five runs of the mission this weekend.
They fire their primary weapon into empty space, reload or move side-to-side every now and then. They only become active at the end of the final boss battle, in order to collect spoils from the chests.
Surely an improved detection system could be implemented? If a player is not moving a great distance, not contributing to the kill count or not bothering to pick up/deposit motes, then they should get booted after 2-3 minutes of an idle state.
These AFK farmers are using macros and cheat suites in order to fool the system - they can just sit back and everyone else in the team does all of the hard work and heavy lifting. When you have 1-2 players doing nothing, it slows down progress and lengthens the duration of the Override activity, and it ends up becoming even more of a tedious grind.
Playlist strikes have also been affected, and this has been more of a long term problem - the farmers warp out into the middle of nowhere or kill themselves and hang around in respawn limbo. Again they magically appear when the end boss is defeated, and collect loot.
Altars of Sorrow also shares a similar issue, and it is frustrating when you lose progress due to inactive players filling up space, and not allowing genuinely active players to join in on the event.
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Edited by THA_3rd_GUY: 6/27/2021 1:14:41 PMYou know, there's a system in Left 4 Dead that I really like, but I've never seen in any other game. At any point during a game in L4D, any player can vote to kick a player from an activity. If enough players vote yes, that player is kicked from the activity after a second or two. In PvP, only the player's team is allowed to vote. While this could create new problems altogether, it could help a lot if done right.