Is it supposed to be like that? I see many players teleporting around, what the hell is going on?
Is this ever going to be fixed?
https://streamable.com/jzmq8g
https://streamable.com/ubr0xw
https://streamable.com/cs5x7x
Laggy chaos reach has no chill https://streamable.com/y0n944
I think this is a world record for the kill delay to show in the feed https://streamable.com/izakk2
These clips are all from yesterday.
My connection is perfect, fiber on ethernet, low ping no bufferbloat, ports opened > https://i.imgur.com/0DJXJPr.png
Edit adding more BS clips i had in my streamable account:
https://streamable.com/m9lox9
https://streamable.com/vd2nud
https://streamable.com/dt3h33
https://streamable.com/q3du0z
https://streamable.com/pf0e8a
https://streamable.com/5v1r7h
https://streamable.com/f27oeg
https://streamable.com/n5pc7b
https://streamable.com/w50dt2
https://streamable.com/3vysa3
https://streamable.com/wlokss
https://streamable.com/nvdb30
https://streamable.com/hb8z6i
https://streamable.com/2z7nv5
https://streamable.com/vuvyuu
https://streamable.com/rzci7f
https://streamable.com/2yxe7
https://streamable.com/ew4yu
https://streamable.com/1ik9j
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We have two theories as to what is causing this. (I will probably butcher the technical details, but hopefully I can convey the general causes) 1. Cross gen creates a poorer experience for those on older consoles. Teams playing all on older consoles don't get matched against the Series X or PS5 and report better performance. Add in one newer console into the fireteam and you will get matched against newer consoles and people report instant negative impacts. This would have begun mid December as the Destiny update for those consoles didn't launch with Beyond Light. 2. I believe it was in one of Joe Blackburn's communications that he mentioned the change from two data streams for PvP activities that they reduced to one data stream. We believe that combining all that data into one channel is the primary reason for the seemingly rampant connection issues. IB gets worse (likely due to the additional reporting that is required due to additional medals/bounties/triumphs being tracked), and I've noticed less occurrences in 3v3 endeavors. Reducing QP to 4v4 again would likely solve most of these issues or restoring the second data stream.