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Destiny 2

Discuss all things Destiny 2.
Edited by RLZ: 4/18/2021 10:00:10 AM
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RLZ
RLZ

Lag in PvP since beyond light is unreal.

Is it supposed to be like that? I see many players teleporting around, what the hell is going on? Is this ever going to be fixed? https://streamable.com/jzmq8g https://streamable.com/ubr0xw https://streamable.com/cs5x7x Laggy chaos reach has no chill https://streamable.com/y0n944 I think this is a world record for the kill delay to show in the feed https://streamable.com/izakk2 These clips are all from yesterday. My connection is perfect, fiber on ethernet, low ping no bufferbloat, ports opened > https://i.imgur.com/0DJXJPr.png Edit adding more BS clips i had in my streamable account: https://streamable.com/m9lox9 https://streamable.com/vd2nud https://streamable.com/dt3h33 https://streamable.com/q3du0z https://streamable.com/pf0e8a https://streamable.com/5v1r7h https://streamable.com/f27oeg https://streamable.com/n5pc7b https://streamable.com/w50dt2 https://streamable.com/3vysa3 https://streamable.com/wlokss https://streamable.com/nvdb30 https://streamable.com/hb8z6i https://streamable.com/2z7nv5 https://streamable.com/vuvyuu https://streamable.com/rzci7f https://streamable.com/2yxe7 https://streamable.com/ew4yu https://streamable.com/1ik9j

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  • We have two theories as to what is causing this. (I will probably butcher the technical details, but hopefully I can convey the general causes) 1. Cross gen creates a poorer experience for those on older consoles. Teams playing all on older consoles don't get matched against the Series X or PS5 and report better performance. Add in one newer console into the fireteam and you will get matched against newer consoles and people report instant negative impacts. This would have begun mid December as the Destiny update for those consoles didn't launch with Beyond Light. 2. I believe it was in one of Joe Blackburn's communications that he mentioned the change from two data streams for PvP activities that they reduced to one data stream. We believe that combining all that data into one channel is the primary reason for the seemingly rampant connection issues. IB gets worse (likely due to the additional reporting that is required due to additional medals/bounties/triumphs being tracked), and I've noticed less occurrences in 3v3 endeavors. Reducing QP to 4v4 again would likely solve most of these issues or restoring the second data stream.

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