...you nerf Quick Access Sling on Bows too?
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[spoiler]this is a 💩 post.[/spoiler]
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The players that will be screaming the most will be on PS4/Xbox one consoles.. I know it was wrong to have 100% mobility with QuickDraw... But console players playing at 30fps will be 🤢 if they do not have high handling weapons in their inventory due to using/depending on this perk to make the gameplay feel better.
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I know this is a joke but if we continue with this trend of slowing the pace of the game down (120 buff, 140 nerf, quickdraw nerf) we are unironically going to see a bow (or GL) meta. They are already extremely underrated and pretty strong right now, all it takes is a few more weird balance patches and they will literally become the most effective weapons to use. You can call me crazy, but if I told you in year 1 or 2 of destiny 1 that No Land Beyond would eventually be the single best primary in the game would you believe me? Stuff like the NLB/sidearm meta is what happens when you nerf all the primaries into the ground, nerf all the traditional special weapons and completely ruin their ammo economy.
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No outlaw on swords need to go.
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First, that's a mod, not a weapon perk, so different philosophies apply. Second, after the changes, Quickdraw and Quick Access Sling will basically do the same thing only under different circumstances, so why should one be made worse and not the other?
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Wow. Complaining about bows, that's new....
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Quick access sling doesn't give you 100 handling all the time