( [i]Previous artwork Illustration Removed, By Author Request. Artwork by [url=https://www.bungie.net/en/Profile/254/12822905]PedanticAuspice[/url].[/i] )
( [i]This Concept Is Still In Development. Feel free to make suggestions, & follow along and check back for updates.[/i] )
[b][u]ABILITIES[/u][/b]
[b][u]Rift[/u][/b]:
| Healing Rift | Empowering Rift |
[b][u]Jumps[/u][/b]:
| Burst | Strafe | Blink |
[b][u]MELEE ABILITY[/u][/b]
[b][u]Nano Lance[/u][/b]:♦️
• Throw a Siva Infected Lance that detonates on impact, & creates a mini field of 5 nanites that attach to nearby targets. Direct hits Siphon 1.5/10s of an opponents ability energy. (Melee/Grenade/Super)
[b][u]GRENADE ABILITIES[/u][/b]
| Swarm | Surge | Parasite |
[u][b]Swarm[/b][/u]:♦️
• Throwing this grenade creates a swarm of 10 tracking siva nanites, that click onto nearby targets. Weapon damage increases based on the number of siva nanites attached to the target.
[u][b]Surge[/b][/u]:♦️
• Create a Siva Energy Field that that disrupts the enemies flow of damage while caught within the field, by 50%. Enemies will also slowly sustain nanite stacks, the longer they remain within the field. killing opponents inside this field, spawn 6 tracking nanites.
[u][b]Parasite[/b][/u]:♦️
• Throw an insectoid creature, infected with Siva Nanites that will moderately track down a nearby target. The insect will attach, detonate, & infect the opponent with 7 stacks of Siva nanites.
[b][u]SUPER[/u][/b]
[u][b]Plague Bringer[/b][/u]:♦️
• Engulf yourself in a swarm of Siva nanites that track down, & Feed upon all nearby targets. Roam around the area to defeat Enemies & create more nanites. Send out mini Tracking Siva Swarms to target enemies, that Detonate on impact against surfaces. Defeating enemies with swarm creates more nanites at their location.
[u][b]HOW DO NANITES WORK?[/b][/u]
[u][b]General Design, applicable to all classes[/b][/u]:♦️
• Nanites act as an Autonomous swarm of Siva tech, capable of attaching itself onto targets, & disrupting their defensive capabilities. [u]Warlocks[/u] prioritize attaching nanites & causing them to spontaneously combust, when a target has 10 or more nanites attached to them. Doing so will create more nanites, thus creating more combustion’s.
[u][b]HOW DO SIVA DIAMONDS WORK?[/b][/u]
[u][b]General Design, applicable to all classes[/b][/u]:♦️
• Siva Diamonds act as a separate ability in conjunction with Siva Nanites. They’re large Diamond shaped crystals, capable of Emitting EMP blasts, & siphoning enemies of their ability energy - when caught within their radius. They pulsate & cover a wide range of 20 meters in PVE/Gambit, & 11 meters in PvP. Anything caught within the pulse will be subject to various status effects. Enemies killed while affected by these statues affects will spawn nanites.
[b][u]FRAGMENTS[/u][/b]
:: [i]Can only hold 2-3 at a time[/i] ::
[b][u]Song of Combustion[/u][/b]:♦️
• Temporarily boost your grenade recharge rate, based on the number of nanites attached to targets.
• -10 Discipline
[b][u]Song of Absorption[/u][/b]:♦️
• Increase Nanite Siphon rate by 30%
[b][u]Song of Harmony[/u][/b]:♦️
• Defeating combatants with nanites attached grant you class ability energy.
[b][u]Song of Terror[/u][/b]:♦️
• Nanites gain increased tracking, attach onto targets longer, & deal more damage; while your super is full.
• +10 Intellect
[b][u]Song of Justice[/u][/b]:♦️
• Defeating targets while under the effects of siphon or disrupt greatly increase Mobility for 10 seconds.
• +10 Mobility
[b][u]Song of Battle[/u][/b]:♦️
• defeating a target with 10 nanites attached will auto reloads all your weapons, for 4 seconds.
[b][u]Song of Symbiosis[/u][/b]:♦️
• Gain increased melee ability regeneration, While near Siva Diamonds. Melee kills while near Siva diamonds refund a large portion of melee energy.
• -10 Strength
[b][u]ASPECTS[/u][/b]
:: [i]Can only hold 1-2 at a time[/i] ::
[b][u]Siva Disruption[/u][/b]:♦️
• Charge your grenade ability to throw a Siva Diamond onto the field. PVE Combatants that come near this Diamond become [u]Weakened[/u] & [u]Disoriented[/u]. PvP Guardians will have their [u]Radar Disrupted[/u] & [u]Ability Regeneration Siphoned[/u], the longer they stand near the Diamond. The Diamond will last for 15 seconds on the field, or until destroyed.
[b][u]Siva Leech[/u][/b]:♦️
• Casting your Rift will lay down a proximity detonating Siva Crystal. Enemies effected by the detonation become Disoriented, & weakened for a short time. (Roughly 5 seconds)
[b][u]Siva Synthesis[/u][/b]:♦️
• While in your Rift; your health regenerates 15% faster, & you become impervious to all negative statues effects such as; Burns | Slows | Disruption | Poisons | Concession | Smoke | Blind | Siphon | Freeze |
:: Check out the Arc Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258067569/0/0]Here[/url] ::
:: Check out the Solar Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258078238/0/0]Here[/url] ::
:: Check out the Void Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258061108/0/0]Here[/url] ::
:: Check out the Ice Breaker Rework [url=https://www.bungie.net/en/Forum/Post/258168539/0/0]Here[/url] ::
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StormEX You make some valid points and I agree that ever verse should be removed from this game. But Whether we wanted it or not, we’ve stepped into a war with the Cabal on Mars. So let’s get to taking out their command, one by one. Valus Ta’aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.