After FINALLY getting my mountain top (what a GRIND) I can safely say it’s the only worth while primary nade launcher.
Militia and orewings SUCK. I laughed so many times as proximity detonation grenades bounced between players legs or whistled safely by players heads. Or spike nades hitting directly do 180!
Anyway.
[b]I also learned that RAMPAGE does less than nothing on the heavy launchers. In fact I would almost say with a 99% certainty they are BUGGED.[/b]
When rampage is active on the heavy nade launchers the direct hits killed less frequently. I took and reviewed many screens and videos from private matches and double kills (or direct second hits with rampage ) doing 120-160 damage.
It’s like the damage is reduced instead of been added .
I changed my opinion on what was “a god roll” heavy nade launcher.
Anyone who tells you velocity over blast radius is a t!t!
Blast radius is directly linked to one hit kill potential. Proximity nades is almost essential on the heavy nade launchers and spike on the primary ones.
Enjoy and mature comments appreciated!
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Sorry no one responded on this. It is a good post and just learned this all myself very recently.