How can it be called special ammo when it’s everywhere?
Trials report clearly shows that it’s reliance is too great. All platforms have felwinters as the highest kill weapon. While a testament to how strong this weapon is, the self sustaining special ammo economy is a terrible design that permits itself to continue to be a problem.
It needs addressed.
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The [b]least[/b] they could do is make SG scav cost....10...no...how about 11. Yep 11 sounds good. Ha...nah [b]but[/b]... [spoiler]Fix the ammo economy in general, remove the ammo perks. Redo the perks in general. Artifact mod perks should be the likes of Surge Eater, Sundering Glare...[b]only[/b]. Place dexterity back into legs.[/spoiler] I believe 2 shots of special [b]per life[/b] should be all you get in 3s. In 6s I think a full clip would be fine. You still can't wipe a team with a SG.