[b]Trace Rifles Desperately Need Their Own Identity Within The Sandbox.[/b]
We’ve seen this happen before, from the D1 exotic sidearm “Dregs Promise”, which was the very first 3-round burst sidearm. Now; there’s an abundance of 3 & 2 round burst sidearms.
I’d Love to see this sorta evolution with Trace Rifles. Here’s a concept I’ve put together, & for visionaries sake; let’s say it’s a [u][b]VEIST[/b][/u] Weapon by design. So here Goes:
[u][b]NAME/FACTION[/b][/u]:
• OMOLON
[u][b]WEAPON TYPE[/b][/u]:
• Trace Rifle
[u][b]WEAPON FRAME[/b][/u]:
• OMOLON Precision Frame
[i]Rapid Hit. Deeper ammo Reserves. This weapons Recoil pattern is more predictably vertical[/i]
[b][u]AMMO TYPE[/u][/b]:
• Special Ammo
[b][u]ELEMENTAL TYPE[/u][/b]:
• Arc / Solar / Void / Stasis
[b][u]WEAPON STATISTICS[/u][/b]:
• Impact: 10
• Range: 64
• Stability: 51
• Reload Speed: 37
• Handling: 33
• Zoom: 16
• Aim Assist: 80
• Recoil Direction: 80
• Rounds Per Minute: 900
• Magazine: 60
[b][u]BARRELS[/u][/b]:
• Corkscrew Rifling
• Chambered Compensator
• Arrowhead Brake
• Extended Barrel
• Fluted Barrel
• Full Bore
• Smallbore
• Hammer-Forged Rifling
• Polygonal Rifling
[b][u]COLUMN 1[/u][/b]:
• Enhanced Battery
• Ionized Battery
• Particle Repeater
• Projection Fuse
• Ricochet Rounds
[b][u]COLUMN 2[/u][/b]:
• Surplus
• Vorpal Weapon
• Killing Wind
• Under Pressure
• Moving Target
• Feeding Frenzy
• Thresh
• Quickdraw
[b][u]COLUMN 3[/u][/b]:
• Rampage
• Rangefinder
• Chain Reaction
• Auto-Loading Holster
• Disruption Break
• One For All
• Elemental Capacitor
• Cortex (New Perk)
• Harmony
[u][b]Cortex[/b][/u]:
• Landing final blows on multiple combatants, without taking damage; grants an over-shield, for a moderate duration.
[u][b]MASTERWORKS[/b][/u]:
• Range
• Stability
• Handling
• Reload
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Also wasn't Dreg's Promise a Burst sidearm? And also one of the First Sidearms. Just curious