After the re-release of Devils lair and saber, bungie have added new damage gate mechanics to the bosses. I think I can speak for a lot of people when I say this is very frustrating and boring when it comes to mechanics in strikes. All damage gating does it hold back the player and makes the encounter into a boring waiting game just to kill the boss. Strike bosses are at their best when the team works together to find the best way to melt by utilising the plethora of buffs and debuffs we have at our disposal.
I feel like a better solution is to remove damage gates on all bosses BUT increase their health a considerable amount. There also can be other mechanics that could be used like a way to apply a passive buff or debuff for future bosses like the primeval slayer buff from gambit or something like the pools from old Golgroth.
Don’t be afraid to make bosses tanky as there can be many ways to damage the bosses while also new mechanics that could be put in place that are engaging and fun to apply.
-
Or, you know, Bungie could actually TRY to design better boss mechanics. I know they're capable of it, yet so many bosses use more of the same mediocre mechanics.