While I'm happy that bungie has made changes to bright dust to allow us to earn more total bright dust, the weekly gains are abysmal compared to the previous methods of gathering bright dust. This season, if you do all possible tasks of the week for bright dust, you'll end up with around 1840 bright dust. This number comes from all weekly triumphs that grant bright dust and doing 8 bounties for each of the three ritual vendors on every character. This means that you'd be doing at least 62 bounties per week plus however many you need to do for the bright dust triumphs. Last season a weekly bounty gave you 100 bright dust and the season before that each weekly bounty gave you 200 bright dust. In season of arrivals you could earn 3600 bright dust per week just by doing weekly bounties, in season of the hunt you could earn 1800 bright dust per week JUST by doing weekly bounties. For 18 bounties you could get about the same amount of bright dust as you do now for 62 bounties, see the problem?
I feel confident enough to say that more people don't play on all three characters to the fullest extent every week, so more people are probably just doing the weekly stuff on one character and they also probably aren't doing all of the bright dust weekly triumphs. So most people aren't getting anywhere near the bright dust gains per week that they'd normally be getting and it will catch up is they regularly buy something from eververse with bright dust. I propose some changes.
-Change the bright dust reward for completing 8 of bounties for a ritual activity from 120 to 200
-Change the bright dust reward for completing a weekly triumph from 75-100
These changes would allow for about 2720 bright dust to be gain each week, however once again most people don't play like that and might only be doing everything on one character, which would grant about 1290 bright dust per week, a little bit more than an ornament from eververse. This allows players to make enough bright dust without having to devote a ton of time to bounties. Please bungie, recognize that you've messed up here and remedy it. Prove that you are listening.
edit: if my math seems off, I forgot to mention that I counted half of the bounties as additional bounties, which each give 10 bright dust
Edit 2: It appears this week’s weekly triumphs award 150 bright dust, making them worthwhile and allowing us to earn plenty of bright dust. It doesn’t fully solve the problem but it’s better than 75
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Edited by TheShadow: 2/20/2021 4:13:39 PMBD has been brought up so much that I don't even give a crap about it. Serious question. What do you really get for it other than more useless items that have flooded this game instead of actual loot to chase? BD shouldn't have ever been added to this game and more than half the cosmetics shouldn't have ever been placed in Eververse or added to the game. The game was designed to be a loot shooter and now it's just become an FPS with a bunch of junk loot for some reason a lot of you care for way more than you actually should. In D1 Gost, ships, sparrows, shaders, ornaments meant something that it actually gave the players some form of value, an incentive to run activities. Giving the player the motivation because the game's loot system wasn't based around cosmetic BS nor was it designed around Eververse as D2 actually is. D2 loot system has destroyed that sense of value because there is way too much junk in this game. Tell me something, how rewarding does it feel to have things handed out to you like candy? It's just like Holloween after you started to get older you had no interest in it because there is no value in going door to door being handed the same candy every year. Edit: That is what you are doing with these bounties, going door to door...