[quote]Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
Auto Rifle
Scout Rifle
Pulse Rifle
Submachine Gun
Hand Cannon
Machine Gun
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
Reduced camera movement from firing a Submachine Gun by 24%.
Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
Reduced camera movement from firing a Pulse Rifle by 7%.
Machine Guns with the mouse and keyboard changes were kicking a little too much.
Reduced camera movement from firing a Machine Gun by 9.5%.
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed[/quote]
Well the changes are in. Both sides now have had a chance to play. So, if crossplay rolled out tomorrow, is console and PC on an even playing field?
If both meet with and smg and beging to shoot at the same time, who has the advantage?
I personally think an opt out system is becoming more appealing, but I fear we won't get one.
[spoiler]We don't need a state of the game, we need a state of PvP[/spoiler]
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