This is more for PvP.
I personally can't come to a conclusion yet. Granted, it's only been one day and my first session testing was on the glory playlist which was extra sweaty for some reason.
Prior to the changes, my go to was proximity nades w/ disruption break. Super consistent when it came to dealing damage and detonating near the enemy.
So know with the changes I've been testing spike grenades, blinding grenades, and proximity grenades. They were paired with disruption break.
Blinding grenades are always the weakest in terms of damage and I am unable to tell how much the enemy was blinded. My guess would be not too much since they always continue to engage me. But it's always been this way so it's not too much of a big deal for me.
Proximity grenades are the ones that really dissapointmented me. I don't know why but I had this grand illusion that they would yield the best results. I thought they would reach a better sweet spot in terms of the detonation range. Although I'm not 100% certain, I feel like it detonates too far from the enemy now resulting in dealing less damage. Before they would constantly deal major damage and leave them absolute but now I still see the white bar. Lol
Spike grenades are good because of the one shot potential. But in terms of the new detonation I feel like the original proximity grenade is still a step ahead.
So I think getting a black powder role or something that significantly boost blast radius might be the play. Still testing though.
I'm sure just like Google we will have the answer soon enough via youtube. But if you have any thoughts let me now.
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Edited by Swiftlock: 2/12/2021 4:01:52 PMI feel like special GL's are at their most powerful when you can master the art of bouncing it off walls and hitting enemies around corners. I've seen VERY few players pull it off, but when they do, it's scary. I've run into Orewing's users who can harass you from across the map before you can even see them. You might not constantly die to the grenade, but it leaves you low enough that you have to fall back. As for the proper perks, I've found that proximity better serves players who just want to lob grenades directly at the target without the 100% precision needed for spike grenades to work, while higher blast radius better serves players who tend to blow up their GL rounds right next to the target, but not exactly dead-on. And of course, maintaining a good velocity stat is always important regardless of the mode you're playing.