[i]In the part of Offtopic where buildings are small, and their inhabitants worries even smaller, a building appears in an empty lot, sounds of metal clanging, and hammer strikes can be heard from within.[/i]
[spoiler]I'm back from the orthodontists.[/spoiler]
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[spoiler]Sorry I'm getting back so late, it's been a rough time in school. Where do I post my entry?[/spoiler]
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Edited by Cleverly Stupid: 2/14/2021 2:59:28 PM[spoiler]I'll edit this over time as I come up with more details[/spoiler] [b]The Battle Cry of Poseidon[/b] Day 1: Delved into the Vault under the ruins of Arcadia. Interestingly enough, there was a case of 6 ingots of blue-green metal that I haven't seen before at the end. I've dubbed it Arcadium. I estimate I'll need all of it to make the Trident.
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Amber passes through the area, on her way out. She pauses upon spotting the unfamiliar building, sticking hands in the pockets of her coat. Perplexed, she blinks her hazel eyes while the pounding of the hammer reaches her ears.
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Edited by Sylver: 2/12/2021 9:56:13 PM[i]A boy in a thin white shirt wanders the narrow streets in pursuit of that hammering sound. Even at a distance his target is easy to pick out; though it isn't particularly louder than other background noise, to him it is discernable as more... potent. Arriving at the neoteric building, he seeks out the presumed door and knocks on it, each rap mimicking the samely clanging.[/i]
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[spoiler]going to try to remember this tomorrow[/spoiler]
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*Etundela’s specter approaches the building.*
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Drago grins greatly at the building before bringing out a piece of chalk and drawing runes in the air causing a door to magically appear which he enters, a few moments later he exits the door two large bags drapped on his shoulders. He looks back at tge open door and says "come on you two, we got work to do!" From the door comes two teenage girls, one was shorter then the two, and covered with white and black fur, with a long bushy tail, she has a goth vibe too her. The other was almost as tall as drago, and was clearly reptile in origin, sporting a wide range of cyan colored scales, with a mixture of copper here and there (imagine copper rusting), with a oddly out of place patch of silver over her right eye, which matches said silver scales, the left matching her other scales. "what the -blam!- is it now?" Say the gothy wolf "oh! A magically transported forge, exciting!" Said the reptile girl. Without anwsering drago stroles into the forge, reciving a sigh from the goth, before the two girls follow him, he walks right up to keria "hello again, your holy red headed-ness" Drago says walking to the left of her, pearing into the flames of the forge she's next to "A trident I assume?" He asks seemingly being able to see the outline of what she's forging despite the blinding glow of the forge and metal within
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Edited by CommonBlueberry: 2/10/2021 10:07:02 PM[quote][i]and their inhabitants worries even smaller,[/quote] What kind of drugs do you have to be on not to be worried about the bi-weekly superweapon that threatens the city? Lol
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Edited by celacovsci: 2/11/2021 1:08:32 AM[i]The Crafting of Oathkeeper[/i] [quote][i]Day 1: I started by going to Acryllis. The south pole is rich with metal, so I started mining. After around sixteen hours, I gathered enough Tungsten and Chromium to forge a mighty trident. Day 2: After gathering the metals I needed, I started by tempering the metal with the forge in Soleil La Vie. Those were the slowest hours of my life. Day 3: Finally, I began the enchantment. I applied a single enchantment, the Blessing of Vampiric Intellect, although it has multiple effects. It is generally a shiny gray, as it is made from mostly Tungsten. It has a red glow to it, due to the enchantment. The prongs of the trident are a little short, and it makes a good throwing weapon. At the base of each prong is a red gem, supplying its power.[/quote][/i] I shall submit. [spoiler]Tl;dr, a trident that saps life force from your enemy and returns to you after it is thrown, it also grants invisibility if you’re quiet enough. I should really make a library of enchantments, cuz this was the first one I ever made edited for spelling[/spoiler]
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Edited by Panzer I: 2/10/2021 8:40:41 PMSOZ NVM
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Edited by ImaDrizzit: 2/10/2021 7:29:19 PMThe young dwarf, Dain Dunnaxe, happens to be walking by that part of town at that particular moment, whistling a tune as he goes. He is downed in a simple brown tunic and a vest, and wears a pair of soft boots. While not armored, the stout man carries a bearded axe with a long shaft that he uses as a walking stick, ever aware of the dangers present in such a city as this. When the dwarf sees the building seemingly appear out of thin air, he leaps back in shock. “What in the blazes? That be a smithy if I e’er heard one.” He mutters to himself. It takes a few moments of him staring in disbelief, whilst stroking his long chestnut beard with his left hand, for him to make up his mind on what to do in face of such a unusual sight. He decides to investigate, approving and knocking on the building door with the back of his axe if it is closed.
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[i]Kolbai hears the clatter and wanders over to investigate.[/i]
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Grimm approaches the building.
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[spoiler]bump[/spoiler] [i]Nova approaches the building.[/i]
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Edited by Cleverly Stupid: 2/10/2021 3:47:45 PM"That's not ominous at all." Rogue mutters as he approaches the building.
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[spoiler]Let's see if I don't screw myself over![/spoiler] Panzer and Commander roll up and notice the sounds coming from the building "Well, Panzer, Mechanic and Newcomer are busy anyway, let's go find out what's going on!" Panzer nods his turret and the pair head towards the building