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Destiny 2

Discuss all things Destiny 2.
1/24/2021 7:42:10 AM
1

Pvp needs some work guys...

Played minimum 10 hours of trials matches every weekend for the last 3 weeks. Not to mention dozens of hours in casual and competitive playlists. I have played hundreds of hours of destiny pvp since it came out in 2014. I have always enjoyed pvp in destiny. Until now. Here are my suggestions. They are my personal opinion, but I feel a lot of the community would agree with the majority of these suggested changes. 1. Time to kill has gotten too low across the board with most primaries. Fastest time to kill primaries should be about 1 second with some perks giving it chances to kill a little faster than that, and that should only be pinnacle or exotic primaries. 2. Hand cannons are so completely and obviously too op right now. I did the math, 90% of players I faced in trials all season were using a hand cannon as their primary. The last time something was used at 90% was prometheus lens, and that is not just a personal experience, just look at the weekend kill statistics for primary weapons. 3. Shotguns are too powerful (again, look at trials statistics on the weekend), but not because of the weapon themselves (except for felwinters), but because of ease of sliding and high handling. 4. Handling is too high. Slow down the speed for switching weapons across ALL weapons, especially for shotguns. 5. Install longer sprint distance requirements for sliding. No one or two-step 10 meter sliding, 2 second minimum sprinting time should be achieved before slides are enabled and they should have a 4 second cool down. 6. Stasis is broken. Literally and figuratively. Too many bugs. Hunters (and I'm a hunter main) have waaaay too many ways to slow opponents. Titans just seem to become immune to most damage as soon as they use their broken melee travel. Warlocks seem okay relative to light classes but obviously under powered in reference to the other two stasis classes. 7. Distance titans travel with new stasis melee should be halved. Also, they should have to travel in a straight line, no 70 degree turns around a corner. 8. Titan stasis super should not freeze anything in the air, only things touching the ground. It also should not last as long as it does, bring its length down to other roaming supers. Lastly, the distance it travels in the air should be quartered, but halving the distance would at least be a good start if quartering seems to extreme (it's not). 9. Hunter stasis super should have smaller radius, or, the storm time should be halved. Possibly both if tests show it's still out performing other supers. 10. Hunter shatterdive: install minimum 1 minute cool down. Require a minimum time in air before shatter dive can be executed. Keep the direction in a 180 degree field in front of the hunter (no backwards dives). 11. REDUCE AIM ASSIST DRAMATICALLY!!! 12. Hunter shurikan: only get 1. Make an exotic armor piece that gives you 2, that's okay, but not 2 naturally. Also, if it hits an opponent, it does not bounce to more targets, it stops at 1. It already does decent damage and slows target, taking away some abilities, 1 hit is plenty. I literally froze a team of 4 people in a quarter second by just lobbing 2 shurikens back to back on a control zone. That lights out wasn't even satisfying. Too much. 13. Mask of Bakris: halve the teleport distance and require longer weapon recovery time after teleport. Meaning no shotgunning immediately after the teleport is executed. 14. If felwinters is going to be the end all, be all of shotguns, then bring the mission back during iron banner. I'm not saying make it easy to get, just make it something you CAN get if you missed the mission before. Those are my most pressing suggestions. It's sad because I honestly feel like pve is great right now for the most part, though sunsetting should have been executed differently, but that's a different topic. PvP just really took a back seat this season and pretty much everyonr agrees that it's pretty bad right now. Please, I beg of you, actually listen to your community as a whole.

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