So as many know, we are in a bad state as it is for content. Many creators are leaving because of PvP, others because of a drought in content, and some for sunsetting issues. Another big issue this season has been glitches. The loss of content is noticable for those who love to run raids (going from 7 to 3 raids in the game) but one of these raids is almost unplayable due to the amount of glitches. I'm not the best when it comes to raids but I always have problems on garden. My clan has run into major issues this season in GoS. We experienced glitches in the 3rd and mainly the 4th encounter as of making this post on the 16th of January. These often break a really good run. In the video I am posting, I recorded a few glitches inside of the raid I will list:
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3rd encounter:
motes not counting (deposited 20 motes) [not in vid]
4th encounter:
damage tether prioritizes the platform box not boss teather [not in vid]
Platforms "remain" but the box can still be tethered to (causes problem above) [in video]
Damage tether box not opening causing a wipe [in video]
Motes glitching under the map [in video]
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There are probably more we missed butur goal was to go into the raid and make the glitches of the raid made more aware of. There are youtubers who have pointed out similar glitches but this is still something I wanted to go into detail about and hope things get fixed. I enjoy garden, it is a beautiful raid and challenging for a lot of players because of the heavy mechanics. What makes the raid intollerable is the glitches. I made this post in the hopes that these get looked into and patched.
Credit for run/videos: Arcanist456, Abacadab, Gryev, PirateLegend308, and FerFemMed2k
Link to video: https://drive.google.com/file/d/14pavlAXI4y5RAbsZJsOR_ltUXYOCGNJD/view?usp=sharing
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Also the reckless oracle auto rifle has an issue with the optic in the scope. When you ADS there is no red dot lol.
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Edited by The-IIID-Emp1r3: 1/18/2021 11:26:23 PMOld raid, bungie doesn't care, bungie forgets about old things when they phase out of revelancy
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Bungie hears you and will be fixing the infinite shelter glitch instead as well as remove dragonfly from cold front.
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GoS fixed by content vault. Next feedback.
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The glitchy ness is why I won’t do another divinity run ever again. We get to the end and a glitch screw is over, 7 hours into a raid gets really tedious and annoying. But they won’t patch any of these glitches because shadowkeep doesn’t earn them much money anymore, so bungie won’t bother. The raid was glitchy from the get go. God dude I would trade GoS for literally any of the vaulted raids, I hate it.
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It’ll more likely get vaulted before it gets fixed
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I thought Garden was a fine raid. Quite fun... up until the final encounter the jank in the boss fight mechanics is just overwhelming, honestly. One glitch would be bad enough, but motes not counting, tethers not tethering, damage phases starting and then ending immediately, etc. It's ridiculous. Ruins the entire raid.
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It's not a glitch that "HELPS" players so it'll be fixed two months after never......
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I've run into the issue the other day where the tether boxes became immune. If he wants red relay, and it's immune, it's a wipe. These encounter breaking bugs are the main reason why I hate Garden, especially Divinity runs.
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I've had some shady things happen in GoS.
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bungie won't do sh*t to the raid, because it hurts and hinders the playerbase instead of benefiting us
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Hey look! Another glitch!
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It's not just garden, we were trying to do a Riven heart run to get a 1kv for some clan mates. The heart would come with you when teleported, it would ask the same person to pick the heart up again. The person chosen would die when picking up the heart. No ads spawning. We could not finish the run. We deamed it broken.
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Oh don’t forget the big two - left tetherbox not turning on if you go to final boss 3rd phase and infinite damage against the final boss :)