I genuinely love both abilities, but [i]Shatter Dive[/i] & [i]Glacier Grenades[/i] needs a rework, in PvP. Here’s how to fix them:
[b][u]Glacier Grenade:[/u][/b]
[b]1[/b]: Throwing your grenade creates an icewall, that has a startup animation. (I.E; Lighting Grenades | Storm Grenades, etc) It’s about a 1.25 second startup animation, before the glaciers appear - in full force; Giving players a chance to avoid the attack. And reducing the immediate ability of hunters shatter diving into glaciers.
[b][u]Shatter Dive:[/u][/b]
[b]1[/b]: Give the ability a 5 second cool down, per slam.
[b]2[/b]: Make the ability a Linear descend, with minimal directional push, depending on your jump height. About 2.5 meters forward from max height.
[b]3[/b]: Shatter Dive now has lesser / greater damage, depending on the height of your descend. Lowest at 25 damage, highest at 60 damage. You can only shatter glacier crystals from a mid level height (mid double jump height). Single jump height requires two hits from shatter dive to shatter glacier crystals.
[b]4[/b]: Shatter Dive no longer has damage reduction while descending, in PvP.
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Warlock melee is just as easy.