It's understandable that barrier champions are hard to kill, but when it comes to servitors, there's an unholy, sadistic level of frustration when they make other adds invulnerable [i]while hiding behind many layers of cover[/i].
While I get that the servitor beam looks like a line of sight tether mechanic. The fact that during 1250 and 1280 Lost Sector challenges, the servitor beam regularly IGNORES line-of-sight (LOS) and in-game world Object Collisions in general makes for an insanely frustrating gameplay experience.
Not only do Barrier Servitors safely teleport away from danger and get to hide behind cover, but I can't even touch the adds that are guarding it because they're [b]invulnerable through walls[/b].
Although I've many, the single worst experience I've had with seeing the immune beam clipping through walls is when I was chased by 4 immune Wretches in Garden Exodus 2A. When I ran behind a large shipping container, cutting off LOS behind two apparent walls, the Wretches stayed immune and caught up to me. There was nothing I could do but stand there and die while in 'cover' and that was pretty much gameover.
Yes, Bungie I know you want these challenges to stay challenges. But I'm sure there's a way to fix these tether mechanics that will actually make the game feel fair and less like a kick in the pants when I'm already down.
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Was doing the 1280 Empire Hunt this week and a Servitor Champion was under the floor (immune to any damage) and still shielding the dregs and Shanks above them. Had to wait until the Servitor teleported above it before we could continue. Same thing happened in 1280 Nightfall this week at BroodHolm - including Unstoppable Ogres that refused to stagger (shooting them with Unstoppable rounds only after they hilighted too). Complete trashy untested game play.