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Destiny 2

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Edited by S2Pot: 11/9/2020 1:03:20 AM
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S2Pot

Give Players More Control Over Armor Stat Distribution

Whether this is an umbral engram style focusing for armor drops or a way to reconfigure stats after masterworking, I could care less. I would really just like a way to have more control over where my stats are going. It really sucks getting armor with 20+ stat in something that is unwanted and 2 in the desired stat. The stat totals are great. I've been getting tons of 60+ totals in Prophecy runs, but my Warlock is tired of getting 20+ Mobility or Resilience and 2 Recovery. EDIT: After reading and replying to some of the comments below, I have landed on my 3 preferred solutions. -1: An umbral engram focusing method for all armor drops -2: A change to the stats themselves so there are less wasted points. (Example: Stats drop as 0 or some multiple of five / Or stats return to the D2 Year 1 method of increments of 1 tier for one stat point, ranging from a scale of 0 to 10) -3: Returning control of Mobility, Resilience, and Recovery to the players, similar to how it was in D1, but leave the other stats unchanged Of these the 3rd is my personal favorite and most preferred, but the first seems to fit the gameplay identity of Destiny more. The 2nd is okay, not my most favorite, but one I think could work even if it is a regression.

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  • There are currently too many stats on armor for RNG to be viable. Mobility, Resilience, and Recovery adjustments should be moved back to the skill trees, where they belong. There was nothing wrong with the D1 armor stat system.

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