Option 1: add super resiliency for a short time so you can actually fire a weapon after you fire tether.
Option 2: make tether 0 second delay so that it actually grabs the people in the room.
Pretty frustrating whiffing this one. With a game that has 1 second time to kills with most weapons, it’s pretty frustrating to have a 2 second casting animation followed by a 2 second time to tether. That’s 4 second before you can fire even one bullet to take advantage of it. In today’s sandbox, you can die 4 times in that same remind period!
Thanks you!
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Edited by Sonicsoulder: 10/6/2020 6:37:42 PMI completely agree. I feel like the super is in a very weak position right now and most of the reasoning being that not only is the animation startup super long but the tether trigger time is absolute garbage. You have to hit right on the money with the shots and most of the time people can easily avoid it by sidestepping last second and in the time it takes for you to land you’re already dead from them just shooting you with any primary under the sun. I recently went back to Destiny 1 to see if it was just me that the super is this bad, to my not-so-surprise it was perfectly fine because the arrow velocity works to kill supers and people alike, and the animation in Destiny 2 does do the strange thing where when you fire it it seems like instead of coming out of the bow it comes out way on top of your head. If anyone here were to go back and play night stalker in destiny 1 and just fire 1 single arrow from that super they will immediately see the dumpster fire that is Destiny 2 night stalker.