Option 1: add super resiliency for a short time so you can actually fire a weapon after you fire tether.
Option 2: make tether 0 second delay so that it actually grabs the people in the room.
Pretty frustrating whiffing this one. With a game that has 1 second time to kills with most weapons, it’s pretty frustrating to have a 2 second casting animation followed by a 2 second time to tether. That’s 4 second before you can fire even one bullet to take advantage of it. In today’s sandbox, you can die 4 times in that same remind period!
Thanks you!
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it'd be great if it waited for about 3 enemies to come into range before triggering, that way you could actually use it as a trap